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The road ahead.

Global Forces starts with Arma 4, but our ambitions go beyond a single game.

This roadmap outlines our plans to build the team, develop our first content, bring the project to players and gradually expand into other tactical gaming platforms.

Explore the roadmap
Concept artIllustrative only. Not actual game or mod imagery.

Start withthe people.

M0Foundation

Everything begins with the team. Our first priority is to bring together people who share the same vision, establish a reliable production workflow and set the standards that will guide our work.

With those foundations in place, we can start creating our first assets and begin turning ideas into something real.

The groundwork

  • Assemble the initial team
  • Establish the production pipeline
  • Define development standards and documentation
  • Begin creating the first assets

Give everyfaction an identity.

M1Core factions

Our initial plans include four distinct faction concepts: Poland, Greece, INDORG and Militants.

Each would bring its own equipment, visual identity and battlefield role. The goal is to create forces that feel believable and offer different ways to experience the game.

These are our current directions and the final selection may change as development progresses.

Initial faction concepts

  • PolandModern territorial forces
  • GreeceAegean defence forces
  • INDORGIndependent organisations
  • MilitantsLocal irregular forces

Make the worldplayable.

M2Content expansion

With the core factions taking shape, we'll begin expanding the content around them.

This stage focuses on adding more weapons and equipment, developing our first vehicles and creating playable environments where everything can come together.

Planned development

  • Expand weapons and equipment
  • Introduce the first vehicle assets
  • Create the first playable maps
  • Develop additional content for the core factions

Bring itto players.

M3First public release

This is where we aim to make Global Forces available to the public for the first time.

The initial release would bring together the content developed so far, with further equipment, vehicles and locations planned alongside the first official multiplayer servers.

It will also give us an opportunity to see how the project performs with a wider player base and use that feedback to guide future development.

Release objectives

  • Prepare the first public release
  • Support the launch of official servers
  • Expand the available equipment and vehicles
  • Introduce additional maps and locations

This is a planned development milestone, not a confirmed release announcement. Its timing and scope will depend on development progress.

Expand theexperience.

M4Expansion

Once the foundations are established, we want to take Global Forces further.

Additional factions, new environments and a wider selection of weapons, equipment and vehicles will bring more variety to the experience.

We'll also continue improving existing content and developing quality-of-life features based on what the project needs.

Expansion priorities

  • Introduce additional factions
  • Develop new maps and environments
  • Expand weapons, equipment and vehicles
  • Create quality-of-life improvements

Builtto evolve..

M5Maturity

Our ambition is to make Global Forces a project that continues to grow, improve and reach new players over time. We'll keep refining existing content, improving performance and expanding the experiences we can offer.

Looking further ahead, we want to expand Global Forces into more tactical games and explore new opportunities in this space.

Long-term priorities

  • Refine existing factions and content
  • Improve quality, performance and stability
  • Continue expanding the Global Forces experience
  • Explore development for additional tactical games
  • Build towards future platforms, including other games

Expansion to additional games is a long-term goal. Specific platforms and timelines will depend on our development capabilities.

Help develop
Global Forces.

We're looking for passionate artists to help bring Global Forces to life. From 3D models and textures to animations and environments, there's plenty to create.

We're starting with Arma 4 and other tactical games in our sights. Together, we want to build more than a modding project and grow Ground State Studio into an independent game development studio.

Concept artIllustrative only. Not actual game or mod imagery.